AGW FAQ/RULES

 

ANYTHING GOES WRESTLING FAQ V 7.0
FAQ Created: June 20, 1999
FAQ Last Updated: May 3, 2006
http://agw.freeservers.com
 


Updates:

 6.0 - A new Rules Page for a new era of AGW action.


 


Table of Contents


 

A: Brief Overview
B: League History
D: AGW Rules and Regulations
E: Guestbook Rules and Conduct
F: Character Creation
G: Bases Of Operation
H: AGW Front Office (In and Out Of Character figures)
I: TV and Card Schedule
J: PPV Descriptions and Schedule
K: Title Belts
L: Wrestler Rankings

 


A: Brief Overview


 

The AGW, or Anything Goes Wrestling, is an electronic-mail fantasy wrestling league. In fact, over the past 9 years, I believe that it has been one of the premier simmed e-wrestling leagues. So what is e-wrestling? E-wrestling leagues enable virtually anyone to create their own wrestlers and proceed to act out complete careers with them. A “handler”, as someone who controls a wrestler in a league is known, performs interviews for their wrestlers, creates on-card segments and attacks from scratch and makes challenges for them.

 

I then simulate the matches using the TNM wrestling simulator, and the same cycle of challenges and interviews goes from there. The AGW, in particular, has had handlers between the ages of 11 and 50 and this leads to a variety of interviews styles, and variety and quality in roleplaying is something the AGW prides itself on. If you are new to e-wrestling, then almost ALL fed owners you encounter, including myself, will freely answer any questions you have, even if you’re not necessarily going to join the league. I try to be very patient with newbies (especially since I accept so few) so if you’re one of them and get accepted, then that truly means that you are or have the potential to be the best of the best.

 


B: League History


 

The AGW was the brainchild of college student, Scott Racer (ME!!), as of early February 1997. At the time, I had decent experience in e-wrestling, having been in 3 great leagues where I could learn the trade fully, the WHCW, WWPA and EEMWF, starting in September of 1996.  I was very pleasantly surprised when I discovered e-leagues on the internet and with my few months of experience, I rashly decided to form one of my own. However despite my relatively small list of e-wrestling contacts, I was able to gather folks from the 3 aforementioned feds as well as completely new folks and I got about as quality a starting roster as I ever could have asked for.

 

My ultimate goal of this project was take the absolute best things that e-wrestling had to offer and do my best to put it all in one place. The AGW has had several breaks in action, which I'll freely admit was due to burnout. But it's always come back, and each incarnation has always been better than the previous one.

 

The AGW runs on Oliver Copp’s well done simulator, TNM7. If you want to run a simmed league, this is likely your best bet to use (even though it costs you some moolah to get ALL the features of it.) Oliver has created an excellent sim that allows you to create realistic wrestlers and you can even set the pace of matches to be Japanese style or the “Crash TV” American style of in-ring wrestling. Anyways, the AGW had it’s very first PPV card on February 20th, 1997, and has had a PPV every month (or every other one) afterwards.

 

We have outlasted and bested many leagues, including the 3 that started me out that were mentioned above. The AGW truly is one of a dying breed, as many feds go to the booked (ie. the owner CHOOSES who wins and loses as he/she pleases) format rather than simmed because it’s more “realistic”. However, the AGW and it's allied league, the UWL are in my opinion the 2 best simmed feds the 'net has seen and together we hope to continue for years to come.

 


C: AGW’s Rules and Regulations


 

1.  You MUST roleplay at least ONCE every two weeks. If you cannot do so for ANY  reasons, please let me know and you will be excused. The AGW prides itself on working around the busy schedules of our working men and women since it’s run by a busy guy.   :)  Just the same, if you're a handler and you need to an extended leave of absence, PLEASE TELL ME!!! You don't have to be ashamed, I'll understand. There's nothing worse for me as a fed-head than wondering where a handler has gone when they disappear without a trace. 

 

2. Each handler can have SIX wrestlers maximum...however to have 6, you can have 5 male and 1 female wrestler (or 4 male/2 female, etc.).  All AGW wrestlers will wrestle singles AND tag matches, nobody can  outright say they will only do one or the other. They can have a preference, but this rule is mainly in regards to singles and tag tournaments the AGW will likely run in which  everybody on the roster is involved. And YES, I understand that allowing for so many wrestlers per handler might be a bit much, but then again, only a very small percentage even think about using more than 2 or 3 wrestlers anyway. Some like quantity, some like quality, but either way, I'll work with you.

 

3. The AGW allows for Original or Real wrestlers. Original wrestlers are preferred by myself and the handlers alike, however if you are dying to wrestle as your favorite WWE / TNA / ROH/ WCW / ECW / Japan / Mexico / Indy superstar, all  you need to do is be VERY impressive on your “sample roleplay” requirement on the application so I can see if you’ll be able to do the character justice. I will say that right now I have a strong preference towards Original wrestlers, especially since the WWE is starting to go after e-feds using their "trademarked" wrestlers.

 

4. Wrestlers can generally wrestle in ONE match per card maximum.  However, for various reasons, an AGW wrestler may have to wrestle in two or more matches on any given card. Double- and Over-booking does happen, but it shouldn't be a big deal.

 

5. ALL AGW matches will allow for disqualifications and count-outs. From 1999 to early 2005, the AGW's matches all were no-DQ and most of them were no count out as well. However, since then we've had some plug-in's to the simulator which allow me to describe which occurrences lead to a DQ and which don't. For instance, if somebody uses a sanctioned foreign object, they won't be DQ'ed, however if a wrestler comes out to try and cost someone a match, a DQ may happen. Manager interference will rarely lead to DQ's, however there will be a chance of it.....that's a fair offset considering the substantial benefits of having a manager at ringside.

 

6. If you lose a title belt, you are NOT automatically entitled for a title rematch ahead of everyone else. I take this stand just based on the sheer number of folks we can have vying for titles at any given time. You are all but guaranteed an eventual title rematch, but it might not be an immediate one.

 

7.  In order to compete for the top titles, one must have patience and a lot of luck. Much of the AGW roster is already established in the AGW and nobody new can come in and get instant recognition unless he’s extremely  talented right off the bat, not to mention lucky. I have a lot of new applicants challenging the World Champ right away and I don’t allow for this. When things are getting down for you (ie. Losing Streak), just try and persevere. Title wins become that much sweeter in the end. But if you need some help, here is a sample career for a rookie AGW wrestler named Blaster. This is more or less an "ideal" way for a wrestler to go when starting out, but no need to follow it exactly.

 

(Sample career - Blaster - 235 lbs - High Flying Technician)
a. Sign contract with AGW after 2-3 weeks of waiting.

 
b. Makes a post or shows up during a card stating who he is and what    his purpose is. Tosses out a few midcarder names to get some heat.
 

c. Wrestles debut match against a resident jobber and wins.

     NOT: challenges IC Champion to a nontitle match (because you will LOSE such a challenge 99.5% of the time, especially as a      debut)
 

d. Wrestles midcarders over the next month or so gaining a modest 8-2 record. After all, you can't win them all. Remember that.
 

e. Gets first title shot, at the Pure Wrestling Title. Loses match, but puts up a great showing. Challenges for the same belt a couple weeks later as    the champ respects him and offers a rematch, and Blaster wins this time around. GOLD....AT LAST!!!
 

f. Blaster's handler sends some mails out and offers to have Blaster join a stable or a tag team. Another up-and-comer offers to form a team, and now Blaster will wrestle a singles and tag match each night.
 

g. Loses Pure Title after a brief reign, but sets his eye on the next step up, the IC Title. Blaster interferes in some of the champ's  matches, and gains even more heat. Continues to be a modestly successful team though not with as many wins as hoped.
 

h. Turns on tag team partner and wins the IC title on same card. Ex-partner is a top singles wrestler as well and they feud for a long time, trading the title back and forth a couple of times.

 

And I could go on, but you should get the idea. This is just a basic format of how an average e-wrestler could go. No expectations of an instant World or IC Title shot...just old fashioned working your way up the rankings and becoming noticed. You may not get noticed as fast as others in your rookie class, however don't let that get you down.

 

8. A champion is allowed to choose a challenger, but in some cases, this challenge is ON TOP of his league-required defenses. For
instance, the World Champ wishes to face Barry Horowitz for the World Title. This would lead to an easy win for the Champ, and so of course it wouldn’t count towards his normal title defense requirement. If the champ chooses to do so, he can even defend his belt on every card.

 

9. Wrestlers ARE allowed to jump wrestlers and interfere in a wrestler’s match. All you would need to do is mail your request to me,
however it won’t always get used if it is over the edge, unrealistic or just plain dumb. And your jumps won’t lead to a guaranteed loss for the one you’re attacking (unless it's been previously agreed upon and both parties notify me ahead of time).

 

10. ACTIVITY IS IMPORTANT!!! By activity, I mean roleplays and on-card segments. I do not require folks to send in segments or roleplay a certain amount of time, but the AGW does run on a "push-point" system. Meaning that the more active you are within the confines of the AGW, the better chances you have of winning. Upsets will still happen, but as you'll probably notice, the top-tier wrestlers within the AGW are almost always the ones that do the best roleplays. There's a reason for that.

 

11. And finally, JUST HAVE FUN!! Your wrestlers will not win every match. The best handlers are those who can actually make something out of their losses. If you whine to me about not getting a fair shake, that most certainly won't make ME very happy...and I'm the boss.  :)

 


E: Guestbook Rules


 

1. Since we're pretty much all adults here, I'm no longer worried about language, nor am I worried about "smark" terms. I am confident in you all that you won't overdo either, because if you do, I won't get on your case.....however you'll automatically alienate certain members of the roster, and we don't want that. Most important thing in roleplaying is to BE REALISTIC!!! You can be a badass without sounding like you have Tourette's Syndrome. You can be a corporate backstage goon without calling people "jobbers". Just be reasonable please.

 

2. NO SPAMMING!!!! - If you are a handler, please promote your own pages and leagues on the OOC Tavern!!!! If you’re not a handler, you also have permission to use the Tavern to promote your stuff or just to say "hi". But I CAN block anyone who tries to cause trouble on either guestbook, so please refrain from troublemaking and spamming.

 

3. NO SHOOT INTERVIEWS!!! You can talk smack about the AGW or any other league or any particular wrestler if it's your gimmick to do so, but please keep shoot comments to a minimum. By "shoot" comments, I mean comments that attack myself or any current AGW handler personally, as well as any former handler. There's plenty of times I see an "in-character" comment with some "out of character" connotations. As a handler, I made a career of making borderline shoot comments with my wrestlers, and I got into trouble often because of it. So I'd rather that you folks don't follow my footsteps. Guys, if you are REALLY desperate to do a shoot, e-mail me about it so I can give you permission. If you do this for me, I will almost always allow you to post it.

 

4. And please, just use common sense. Don’t do something that you know you will get in trouble for. Things that are NOT allowed are:

 

    a.  using other handler’s wrestlers in a post without permission
     (especially if you do something drastic with them)


    b.  not selling your losses (if you lose, you don’t HAVE to say “Hey I
     lost” but you also can’t insist that the match never happened. That's dumb.)
 

    c.  using unauthorized AGW officials in a post (you cannot use Speed,
     Violet, etc. in your post, at least not as an active participant. That’s
      why I have the list of interviewers below in the Front Office section)
 

5.  NO KILLING PEOPLE!!! No wrestler is so badass they have to prove themselves by killing some poor imaginary schmuck. Likewise, the AGW won’t kill any of your wrestlers off at a whim. We can be the most hardcore, but have to maintain realism at the same time. The only murder that happened on AGW TV was to interviewer Michael Cole by the Extremely Hardcore Brawler. Why? Because at the time, I really disliked people using Michael Cole, and my buddy and roommate Ben said "Hey, I can have EHB throw Cole in front of a bus!"  That simple.   :)

 

6. PARODY RULE - NO matter what, for roleplays you cannot use any characters other than those whom you handle or are in the same stable as you, without permission from that person. You can "parody" them, but you can't use them. Now for attacks and on-card segments, obviously another wrestler will have to be used to make some of these work, but I'll try and make sure they don't put words in the wrestler's mouth that they wouldn't normally use or do something they wouldn't normally do.

 

7. And most of all, if you have a personal vendetta with a handler, keep it out of ANY guestbook. The last thing anyone wants to hear about is how much you hate such and such handler during an IN character post. And similar stuff happening in the OOC book has led to many a disgruntled handler leaving. The same goes with vendettas against me. Trust me, I am not holding any of you back. I hate everyone equally.  :)

 


F: AGW Character Creation


 

If you want to apply for the AGW, go the actual application page. You MUST FILL EVERY PART of the application out....most importantly, the sample roleplay section....that is the section that makes or breaks you. If you DO get accepted, then congratulations, you’ll be put on the mailing list. If you do NOT get accepted, you will NOT hear from me about it. Thus due to the sheer amounts of applications I tend to receive. You can keep trying and trying, but please wait at least 2 weeks from when you send the application before sending another. And the odds are good that if you're not accepted, then I feel you need to work on your roleplay skills.

 

If you are accepted, One thing that you can do if you have TNM7 (or even 6.2) already, is send me an export of you wrestlers. I actually like this option because not only does it save me time in generating your character, but it lets you tailor your wrestler to how you want it. MENTION THIS IN YOUR APPLICATION if you wish to use this option. Let’s face it, all the wrestlers in the league probably have moves that they just would not do.

 

Anyways, here are some guidelines for sending TNM exports to me:

 

1. Every NEW wrestler starts out with the same amount of "Push Points". This is to make sure you work your way up the roster and to prevent instant success before proving yourself to everyone. If you wrestled in the UWL, FCW, TEW or any other fed that I'm familiar with and hold in good standing, you might get a couple bonus push points to start. Call it "time served".   :)

 

2. Make sure all of your wrestlers are built fairly and realistically. No 500 pound guys doing moonsaults on a regular basis or luchadors with a full power-wrestling repertoire and that sort of foolishness. Also, when making your wrestlers up, do not forget the basics of wrestling. A lot of guys have built their wrestlers to be unstoppable, as all 50 of their moves are high-impact and damaging moves. This may do well for a while but in the long run, this type of wrestler will suffer because he cannot set his high-impact moves up with basic moves.

 

3. If you choose to create a new move of any kind, the Maximum damage LIMIT is 150. This is not negotiable. If I see a wrestler with more than this, he could be jobbed and the move will be adjusted. Also, I WILL check any new moves I see....a wrestler won't be allowed to give himself moves based solely on how much damage they do. That's awfully lame and unfair to everyone else.

 

4. And don’t forget that you MUST divide 250 points among Workrate, Charisma and Stamina. I will give out Push points myself.

 

5. Other than that, follow the application form closely when sending me an export because I WILL find out if you cheated on it.

 


G: AGW’s Bases Of Operation


 

The new main headquarters and arena for the AGW is a refurbished factory in downtown Washington D.C. This warehouse actually allows for quite a few fans to see AGW action and "house shows" regularly. Most of the matches feature various trainees and newcomers, but it's still AGW sanctioned. However, the AGW is well known for it’s cross country tours, and has completed two summer World Tours with a great deal of success. Basically, rather than being limited to a single base of operations, the AGW has taken over the U.S. and the world with it’s excitement and will come home to the “AGW Arena” every now and then.

 


H: AGW Front Office and Staff


 

You have any questions, answers, statements, etc. for the front office? Send them straight to Prez Racer and I’ll try to get to you as soon as possible.

 

Fed heads, if you would like to advertise your league, then let me know at the addresses above. You can give me your link, and a brief description and I’ll be sure to put it on the AGW page. Many AGW handlers are willing to give new leagues a shot, so it couldn’t hurt. However, DO NOT promote your fed in the In-Character AGW guestbook. If you do, I will not promote your league at all. (You CAN use the OOC Message Board to promote your fed, just as long as you do it once and  don’t keep posting daily, weekly or anything like that. If people want to join your league, they’ll do it after the first promo.

 

OK, now for the AGW handlers, here is the official lineup of AGW Front Office Workers. This includes announcers and interviewers that you can use.
 

OUT OF CHARACTER Front Office
President/Owner of AGW Inc. - Scott Racer
Senior Vice President - Tom Tennant

Vice President - Ken Crites
Webmasters - Scott Racer

Senior Card Writers - Scott Racer, Tom Tennant, Sean Jamieson, Ken Crites

Card Writers - Bob Blehschmidt, Brian Hill, Neil Rowe, Rob Pierce, Ronnie Adams, Troy Hane, Uri Rivera
 

IN CHARACTER Front Office
***AGW Owner/CEO/President - Kathryn Cash
(Responsible for the overall operations of the AGW, including angle development and match booking, as well as dealing with a lot of paperwork. He is also the executive producer and editor-in-chief of the AGW programs.)

 

*** Vice President - Speed Racer
(Responsible for running things when the Owner cannot. This includes scripting (aka card-writing), dealing with backstage controversies and conflicts between wrestlers.  The Commish is also key in creating new and innovative ideas.)

 

*** Senior Producer of AGW TV - Wes Powers

 

*** Co-Executive Producers of AGW TV: Jack Chance, Violet Morris, Speed Racer, Johnny Corgan

 

**AGW Creative Control Team --  Speed Racer, Violet Morris, Sonia Sterling, Ray Foresman

                              

**AGW Ring Announcer - Johnny Blaze

 

**Announcers - Varies, with Wes Powers, Amy Stewart, Ray Forseman, Johnny Corgan, Keith Scott, Jack Chance and Jason Star as the most frequent commentators.

 

**AGW Head Recruiter - James Vandenberg

 

**AGW Studios and In-Ring Interviewers:
(these are the people who you, as a handler, can actually use to interview your wrestlers. You can choose to use them rather than just have your wrestlers talking to a camera. Just use them in their style of character.)

 

Trixie Lee (Former secretary to Speed Racer, turned eye candy interviewer. She tends to interview and get scared by the heels)

 

Pepper Brooks (He's an arrogant pretty boy who couldn't make it as a wrestler. He's rather obnoxious and bitter, and occasionally makes absolutely no sense. But he'll interview anyone and everyone.)

 

Barry Horowitz (Indeed, the one and only jobber extraordinaire. He is more or less a neutral announcer. He’ll interview anyone.)

 

Mike Tenay (Walking wrestling encyclopedia tends to interview the faces, although, he will interview anyone.

 

And remember.....

NEVER USE MICHAEL COLE EVER AGAIN!!! He is dead dead
deadsky in the AGW world.

 


I: Television And Card Schedule


 

Wednesday Rampage is reborn in a twice-a-month format, and on a new network.....as Fox has taken over, giving the AGW the biggest potential for an audience and boy has it been a long-time coming. Rampage will be a prime-time fixture for hopefully years to come.

 

 

The B-show of sorts. Red Alert will be on Fox on Saturday mornings / early afternoons and will features matches taped before Rampage went on the air. Don't miss it though, there's going to be some quality talent on this show!
 


J: AGW Pay Per View Mega-Events


 

The AGW has kept up the tradition of having PPV events at least every other month, with most of them having some sort of special “gimmick”.

 


AUGUST -- AGW Vs. The World 

Without a doubt, this always is the biggest AGW event of the year. This is an event in which the AGW takes on members of many other promotions in a very large tournament to declare a Unified World Champion. This is similar to the Japanese G1 tournaments, in that they are both for a title (which gets vacated before each tournament starts, to start anew.), and involve wrestlers from all around. However, this one is MUCH larger than the G1. The AGW started this tourney  against wrestlers from the WWF, WCW, ECW, Japan and Mexico, but in the future, this event will be against other e-feds with the Unified World (won in ‘98 by Ricky Thompson) and Unified Tag Titles (won in ‘98 by the Dark Church) being up for grabs. It isn’t an AGW title per se.....it’s a title that anyone can challenge for from any  fed, I just created the thing. In 1998, the singles tournament was an unprecedented 256 man tournament. In 1999, it was also 256 but in 2000, it ballooned up to 768(!!!) men. And President Speed Racer hopes to attract EVEN MORE talent for this hot summer event each year, making the tournament even larger!!! You won’t find anything like this in the bush leagues.
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‘98 singles winner - Ricky Thompson
‘98 singles runnerup - Anaconda
‘98 tag team winners - Dark Church
‘98 tag team runnerup - Legendary Pretty Boys
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‘99 singles winner - Ricky Thompson
‘99 singles runnerup - Erik Moon
‘99 tag team winners - Heartless Ones
‘99 tag team runners-up - Darque and Deth and The Hardy Boyz
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‘00 singles winner - Most Holy
‘00 runners-up - Black Knight and Abel
‘00 tag team winners - Blackhawk McKnight and Tom Tennant
‘00 tag team runners-up - Alex Star and Joaquin Campos
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'01 singles winner - Dark Enigma
'01 runner up - Dan Sexton
'01 tag team winners - Masked Fat Guys
'01 tag team runners-up - Alex Star/Joaquin Campos and The Reaper/Righteous Bounty Hunter

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'02 singles winner - Methos

'02 singles runner-up - Slaughter

'02 tag team winners - KANE and The Undertaker

'02 tag team runners-up - Thespian Express

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'03 singles winner - William Regal

'03 singles runner-up - Abel

'03 tag team winners - Vin Grahf and Mikey Styner

'03 tag team runners-up - La Parka and Psicosis

-----------

'04 singles winner - Dream Warrior

'04 singles runner-up - Gunner

'04 tag team winners - Lariat Brisco and Tom Tennant

'04 tag team runners-up - Low-Ki and Homicide

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'05 singles winner - Black Mage

'05 singles runner-up - Bolo Yeung

'05 tag team winners - Mark Payne and Scion

'05 tag team runners-up - Demitri and Rinyth

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'06 singles winner - Extremely Hardcore Brawler

'06 singles runner-up - Shelton Benjamin

'06 tag team winners - TC Mason and Bane

'06 tag team runners-up - Skull Ganz/Deathwish and Felino/Pantera

 

 


OCTOBER -- Ultimate Survivor - An exact duplicate of the Survivor Series in which teams of 4-10 men do battle to decide feuds, and to start new ones. Then, all of the survivors of these matches will be placed into a pinfall/submission only battle royale with the winner gaining a healthy cash prize, the title of Ultimate Survivor.....and maybe even a World Title shot to boot, if they are extremely lucky. If that's not enough, this event also is the new home of the infamous Bridge Match that originated in the AGW's sister fed, the EEMWF.  This match features the  World Champ and up to 3 or 4 of hungry challengers. The goal is to  throw all of your opponents off of the bridge and onto a safety tarp below. The winner can truly earn the title of AGW World Champ.

 

 


DECEMBER -- Lethal Lottery
- This is what the namesake says. It is very similar to the WCW’s Lethal Lottery concept except that the AGW’s is actually RANDOM!! This event is probably one of the most intriguing of all the AGW PPVs as enemies could be teamed up, allies could be on opposite ends of matches, etc. The winning Lottery team then face each other in a singles match, with the winner of THAT getting a World Title shot and the runnerup getting a IC Title shot.

 

The main event of Lethal Lottery is a creation of AGW VP, Tom Tennant, and it is known as the 6-way "Ladder to Success Match". The World Champion and 5 of his top contendors draw numbers randomly, and that is the order of participants in the match. Essentially, this is a similar to a gauntlet match. Whoever survives out of the first 5 challengers will face the man who drew lucky number 6 with the winner getting the AGW World Heavyweight Title.


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‘97 winner - Brolly
‘97 runnerup - Abdullah The Butcher

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‘98 winner - Dark Rogue
‘98 runnerup - Terry Funk

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‘99 winner - Alex Star
‘99 runnerup - Dan Sexton

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‘00 winner - Mark Paris
‘00 runnerup - Alex Star

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'02 winner -  Dark Rogue

'02 runnerup - Dan Sexton

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'03 winner - Most Holy

'03 runnerup - Brian Kassinova

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'04 winner - Oleg Stragnoff

'04 runnerup - Tom Tennant

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'05-'06 winner - Abdullah Majid

'05-'06 runnerup - Jebediah Zim

 

 


FEBRUARY -- Winter Storm *Anniversary PPV*

This event marks the birthday of the AGW (As well as my own), and traditionally we’ve had a huge double elimination tournament. However, from now on, this card will just focus on huge feud-culminating matches. This is easily the AGW’s equivalent to a Wrestlemania. The stars come out, as do the AGW wrestlers and put on a hell of a show.

 

The main event of Winter Storm is an exciting 10 on 10 double ring, double cage War Games match. War Games matches of note from the past included a New Blood-Old Blood contest (way before WCW did anything of the sort) and a Corporation vs. Anti-Corporate match (yes, way before WWF did their Corporate hijinx as well.)

 

‘98 singles winner - Joshua Gardner
‘98 singles runnerup - Brad Steel
‘98 tag team winner - The Immortals
‘98 tag team runnerup - The Rock And Roll Express

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‘99 singles winner - Doc Holiday
‘99 singles runnerup - Deathwish
‘99 tag team winner - Legendary Pretty Boys
‘99 tag team runnerup - The Immortals

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‘00 - '02 - tournament defunct

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'03 singles winner - Smooth Operator

'03 singles runnerup - TNT

 

 


APRIL -- The Ringmaster
A single-elimination Invitation-only singles tournament that has been a stepping stone for many competitors. It is similar to a King Of The Ring style of tourney, in  which the winner gets the nod of being the AGW Ringmaster for that year & bragging rights. The winner doesn’t earn an automatic title shot, but the champ will usually grant a  match nonetheless to the winner.
 

‘97 winner - The Canadian Crippler

‘98 winner - Gryphon

‘99 winner - Smooth Operator

‘00 winner - Alex Star

'03 winner - The Paladin

'04 winner - Clint Tennant

'05 winner - TC Mason

'06 winner - Clint Tennant

'08 winner - Sean Tylor

 

 


JUNE -- AGW Battlezone - A brand new concept. Well, at least in the AGW. The big match on this card is straight from the minds of WCW. It is the World War III battle royale matchup. This features 50 men, divided into 3 wrestling rings as they fight to survive their own ring by throwing opponents over the top rope and on to the floor. The winner will finally earn an upcoming World Title shot.

 

'03 winner - Tom Tennant

'05 winner - Kraves

'06 winner - Jason Matthew Thirsk

 


K: AGW Title Belts


 

AGW WORLD HEAVYWEIGHT TITLE
The premier title in all of wrestling. It is obviously prestigious and extremely hard to earn in the AGW. Only the most active, patient, and best wrestlers even get an opportunity to get a match for it, much less win the title. It has to be defended once every two weeks at minimum. You CANNOT challenge for the World Title, as shots are given to those most deserving in the eyes of the front office.

 

AGW WORLD TAG TEAM TITLES
The top tag team title in the business. The AGW has always had a competitive tag team division with the holders of these being at the top of the division. These are to be defended at least once a week or so. Any tag team in the top 10 of the tag  rankings can challenge for a shot, but the higher up you are, the more likely you will get a shot.

 

INTERCONTINENTAL TITLE
The secondary singles title with the holder being a top contendor to the World Title. The IC Champ often gets a World Title shot once a month but this isn't always a guaranteed event. Title vs. Title matches are something that are generally avoided. Any wrestler in the top 15 can ask for a IC Title shot, but if several ask for the shot, whomever has the highest ranking will get it.

 

PURE WRESTLING TITLE

This new title is replacing both the North American and Cruiserweight Titles. All matches in the "Pure Wrestling" Division (sorry Ring Of Honor, couldn't come up with another name for it) have no disqualifications, no count-out's along with no managers allowed at ringside and no interference allowed from anyone before or during the match (afterwards is fine). In short, this division is all about WRESTLING. Generally the cruiserweights are the superior and more exciting wrestlers so this belt will be like the Cruiserweight Title in a lot of ways. However, quality big men with proven wrestling and submission skills can compete as well. We are trying to make this similar to the NWA-TNA X-division or any Ring Of Honor Match.

 

ANYTHING GOES TITLE

One of the staples of the AGW is in it's insane hardcore matches. And what better way to celebrate the top hardcore wrestlers than to bring back the Anything Goes Title? The A.G. Title was brought back in 2005 after being inactive for a couple of years, and a number of competitors hold it in higher standing than the IC or World Title. Many superstars got their start in the Anything Goes division before moving on to greater success.

 

WOMEN’S TITLE
As the title name says, this title belt is one that the female superstars of the AGW can go after. The quality of the women's division has been mixed in the past, due to many of the women being valets and not legitimate wrestlers. However, this division has the potential to be one of the most heated and competitive divisions, and has been so in the past.

 


L: Ranking System


The AGW’s ranking system has been updated a bit. Rather than explain it all here, I've rediscovered a time-tested tier-based ranking system that's fair for everyone and gives people more credit for big wins and upsets than if they defeat a newcomer. The push points I mentioned earlier on will be a factor in deciding the tiers, as will be overall AGW activity. It's more complicated than that, as a lot of factors are used, but it should work quite well.

 

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